Objective
This simulation is a powerful way to stimulate a new way of thinking within the IT Organization. It can help create a dialogue and it helps employees better understand how to improve their own way of working from where they are now (traditional Service Management) towards a more Agile Service Management approach, not as a large implementation project but in small incremental steps and based on their own motivation.
This simulation is a GamingWorks product. Built by the developers of Apollo 13 and The Phoenix Project.
Target Audience
This simulation is designed for roles inside and outside of IT. Since this simulation is aimed at exploring and experiencing a new way of working this simulation does not require any specific knowledge to participate.
This simulation also helps IT Operations teams to take the next steps towards alignment with the DevOps philosophy and ITIL Practitioner guiding principles.
Prerequisites
Basic understanding of IT service management.
Schedule
This is a one day workshop 1 full day for 10-14 participants.
Program
The simulation consists of 4 rounds. Each round will reflect a part of the mission.
Round 1 – Prepare the mission
The team will start with a traditional structure. There will be a Service Desk and first and second line support.
The first actions are focused on getting a clear picture of the current Service requirements of Mission Control. There is also a backlog of issues from the test- phase and the Development Team is working on the final application.
The Service Manager will define the required services and the agreed KPI’s.
Round 2 – Launch and Hardy IV encounter
In this round, the flight plan will bring the space craft in an orbit around the Earth and on a flight path towards the tail of comet Hardy IV. The mission must collect valuable date from Hardy IV and send it back to Earth so that Universities and research centers can study this data. The Customer may raise new demands, issues will occur and the flight course may have to be changed. After this round, the team will explore opportunities to improve and design the next ‘release’ of the service.
Round 3 – Heading to Mars
The team has made changes in the way of working, made updates in their services and has responded to the changing demands from Mission Control. In this round, we introduce the concept of Service Teams. The team will experience how teams can increase flow, avoid rework and will create better and faster responses. The flight will reach Mars and the Spacecraft will have to make two orbits around Mars to collect new data. But how do we respond if the customer suddenly wants 4K movies from the landscape of Mars and a different format of graphical output of the data? Did we integrate the vendors in our teams? Did we implement some service automation solutions to increase our performance?
Can the teams respond rapidly ‘end-to- end’ to deploy a manageable solution? If not, we may have to update and improve our services.
Round 4 – Exploring the landscape of Mars
After the final improvement cycle, we are fully prepared for this final round.
The MarsLander has landed on Mars and starts its 2 trips on Mars. Are all issues solved to guarantee that all data will be
collect as agreed and on time? Did we align with the vendors to be sure we have enough capacity to send and store data? Did we deliver all requested features on time and are we able to support them? Did we improve the multifunctional teams by sharing knowledge and experience? This round is the last opportunity to achieve our mission goals before we put MarsLander into sleeping mode. This is the moment to celebrate the success of the mission.
Trainers
Simulation will be delivered by accredited and certified Wakaru trainers.
Material
Simulation will be run in a class room with MarsLander® equipment.
Which Aspects will you experience during this simulation?
This simulation is about exploring and experiencing how you can transform your current IT organization into a more Agile and Lean organization. The following aspects will be experienced and discussed:
Program
This is a one day workshop 1 full day for 10-14 participants.